This was the first game made at TGA where we made our own game engine, the game itself took a lot of inspiration from Diablo III.
During engine development I was mostly focused on the rendering subsystem as well as the UI system, more details about these areas in their respective sections. Aside from this I also implemented support for animating skinned meshes, helped with scene management, added support for text rendering with multi-channel signed distance field fonts and helped with various other parts of the engine as well.
I implemented various tools to speed up the development workflow both for me and others.